The most lovely core of my princess's play is cards. There are five kinds of cards in the game, and there must be a mutual relationship between them. Today, I'd like to introduce my princess's most lovely card attributes, as well as card strategies, so as to help you clarify the relationship between cards and battles in the future.
When the player kills the monster in the replica, he will drop the crystal randomly, unlock the seal on the crystal and get the princess's card. There are 325 cards in the game, and the quality of cards varies from below s level. Among them, there are a + + cards that are comparable to the s level, which have a chance to drop after killing rare monsters. When players decide to use a card, they should consider the full attributes of the card and themselves, not the simple ability of the card. Princess's cards can be formed, strengthened, evolved and sent back.
The following small make up for you to list the relationship between the five kinds of cards.
The light system and the dark system restrain each other. Water, fire and wind are mutually reinforcing. The specific relationship is as follows
Doubling of injuries
Light cards kill dark cards, doubling damage.
Dark cards kill light cards, doubling damage.
Water card kills fire card, doubling damage.
Fire cards kill wind cards, doubling damage.
Wind cards kill water cards, doubling damage.
Half of the injuries
Fire cards kill water cards and reduce damage by half.
Wind card kills fire card and reduces damage by half.
Water card kills wind card and reduces damage by half.
Here, I would like to remind you that the damage you get is regardless of attribute. Because of the mutual restriction between light and dark, there is no case that the damage is halved.
About some attributes of my princess's most lovely card system, as well as the mutual relationship between cards, we still need to digest it well. After all, there are so many princesses, so we can play a better role in the war by making clear the connection.